Difference between revisions of "Foxtown"
From Chris and Kellie
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# Create a new Minecraft 1.16.4 instance: | # Create a new Minecraft 1.16.4 instance: | ||
#: [[Image:Foxtown1Install.png]] | #: [[Image:Foxtown1Install.png]] | ||
+ | # Create a vanilla 1.16.4 instance, call it Foxtown. You can give it whatever icon you like. | ||
+ | #: [[Image:Foxtown2Install.png]] |
Revision as of 05:14, 31 May 2021
This is for Foxtown, the season 3 server for me and my friends and family. The feature this time is the Create mod -- it adds a bunch of clockwork and steampunk stuff, but is purely an addition. If you don't want to use it, the server will play exactly like 1.16.4 vanilla.
Importing structures
I propose a method of importing buildings from the old world -- I can export blocks of up to 48x48x48 in creative mode, then import them into the new world. This will have two rules:
- No chests, entities, beacons, beacon bases, or other super-valuable items at my discretion. I am moving walls only. So for instance on my cathedral, I will be moving the stained glass in the clerestory, but not the bamboo farm or any of the chests in the crypt.
- You can have me import as many 48x48x48 blocks as you want, but you will have to sacrifice something of value (I think a block of diamond is enough) for each import. This block of diamond will have to come from the new server, and I have to witness you throw it into the lava ocean in the Nether of the new server. You can have the first block before you can pay for it (to claim your spot) but each subsequent import will have to be paid in advance.
Mod files
Curseforge has been unreliable, so I am posting the files I am using here. Download all three of these.
- File:Mmc-stable-win32.zip MultiMC Minecraft Instance Manager, from [1]
- File:Create-mc1.16.5 v0.3.1c.jar Create mod
- File:Jei-1.16.4-7.6.1.74.jar Just Enough Items mod